AI Insights · Timothy · January 2022
Top 5 Dance Games on iOS in Europe Q4 2021
Discover the performance of the top dance games on iOS in Europe during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top dance games on the iOS platform in Europe showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for the top five dance games.
Just Dance Now from Ubisoft saw a significant increase in weekly revenue, starting from around $7.7K at the beginning of October and reaching approximately $14.3K by the end of December. Weekly downloads experienced notable growth, peaking at 38.3K in mid-December. Active users also followed an upward trajectory, growing from 31.3K at the start of the quarter to 61.9K in the last week of December.
Ice Skating Ballerina by Coco Play showed a consistent increase in weekly revenue, starting from around $352 in late September and reaching up to $765 by the end of December. Downloads also increased, with a peak of 6.1K in early November. Weekly active users rose from 6.9K at the beginning of the quarter to 11.5K in the final week of December.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, had fluctuating weekly revenue, starting at $193 and ending at $295 in the last week of December. Weekly downloads peaked at 4.8K in early December. Active users saw a noticeable increase, from 5.1K in late September to 7.1K by the end of the year.
Cheerleader Run 3D by SUPERSONIC STUDIOS LTD had no revenue data available for the quarter. However, weekly downloads showed some variation, peaking at 3.6K at the end of September and fluctuating throughout the quarter, ending at 2.5K in the last week of December. Active users started at 4.1K and ended at 3.1K by the end of the quarter.
Acrobat Star Show, another title from Coco Play, exhibited a slight increase in weekly revenue, starting at $313 and ending at $315 by the end of December. Downloads saw an upward trend, peaking at 2.4K in the last week of December. Active users rose from 2.2K at the start of the quarter to 3.1K by the end of December.
For more detailed insights and data, visit Sensor Tower.